AI Insights · Timothy · June 2022
Top 5 3D Cartoon Games Performance in France Q2 2022
In Q2 2022, the top 5 3D cartoon games in France saw varied performance in terms of weekly downloads, revenue, and active users. Clash Royale and Brawl Stars from Supercell, along with Homescapes, Gardenscapes, and Dislyte, showed fluctuating trends.
During the second quarter of 2022, the top 5 3D cartoon games in France exhibited diverse performance metrics across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends for these popular games.
Clash Royale from Supercell experienced a significant decline in weekly revenue over the quarter, starting at approximately $972K at the end of March and dropping to around $350K by late June. Weekly downloads also saw a downward trend, beginning at 133K and decreasing to about 38K. Weekly active users showed a gradual decline from 5.7M to 4.2M.
Homescapes by Playrix maintained relatively stable weekly revenue, peaking at roughly $289K in mid-April and ending around $234K in late June. Weekly downloads fluctuated slightly, ranging from 22K to 11K. Weekly active users saw a minor decline, starting at 477K and ending at approximately 406K.
Another title from Playrix, Gardenscapes, showed a steady weekly revenue trend, beginning at $258K and closing the quarter at around $224K. Weekly downloads remained mostly stable, hovering around 10K, with a slight increase to 12K by the end of June. Weekly active users fluctuated slightly, starting at 227K and ending at 201K.
Dislyte from Farlight Games, which launched in May 2022, saw an impressive initial surge in weekly revenue, peaking at approximately $641K in mid-May but eventually declining to around $139K by the end of June. Weekly downloads also saw a sharp rise initially, reaching 132K in early May, followed by a decline to about 9K by late June. Weekly active users mirrored this trend, starting at 59K and dropping to 21K.
Brawl Stars, another popular title from Supercell, experienced a steady weekly revenue, peaking at $356K in early May before declining to approximately $128K by the end of June. Weekly downloads ranged from 34K to 21K throughout the quarter. Weekly active users remained relatively stable, starting at 1.26M and ending at about 1.12M.
For more detailed insights and trends, visit Sensor Tower.